Capture and defend the Oasis, HotSpring and Bonfire for bonus income.
Each team starts with a commander and two sentries. Defeat a sentry for bonus resources. Last commander alive wins.
Select a unit and drag it to the left or right UI grid. At the start of each round a wave of your units is sent out.
Cast spells by drag and dropping them on the planet. Some spells require specific terrain.
Select passive abilities for unique advantages.
Upgrades, units and spells require a certain Era before they are available.
Unlock stronger attack and defense upgrades for your units and terrain.
Advancing to each Era unlocks powerful Units, Spells and Upgrades.